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Livery Environment

I've started working on a modular environment for a western livery. Specifically designed off of the livery in Back to the Future 3. I'll upload updates as I complete them. The plan is to use Substance Designer for all modular materials, and Substance Painter for any prop pieces that I place inside the building. I'm using Unreal Engine 4 for all implementation, lighting and rendering.

I've finished the textures and added a bit of small mesh to the floor to break up the surface and allow light to bend a bit. I've also begun working on a simple logo/watermark for my work.

I've finished the textures and added a bit of small mesh to the floor to break up the surface and allow light to bend a bit. I've also begun working on a simple logo/watermark for my work.

I've done multiple passes on the wood textures in Substance Designer. I will most likely continue to tweak it until it's just right.

I've done multiple passes on the wood textures in Substance Designer. I will most likely continue to tweak it until it's just right.

I've made a few adjustments to the mesh to appear more realistic as well as added additional props for filler. Partial materials are added to help show which direction I am aiming for style.

I've made a few adjustments to the mesh to appear more realistic as well as added additional props for filler. Partial materials are added to help show which direction I am aiming for style.

I used BSP's in Unreal to help create proper proportions. Brought them into Maya to create more accurate blockouts and assign materials to faces. These shots are with very basic lighting displaying an overall base color and roughness value.

I used BSP's in Unreal to help create proper proportions. Brought them into Maya to create more accurate blockouts and assign materials to faces. These shots are with very basic lighting displaying an overall base color and roughness value.